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Erasmus+ Strategic Partnership

KA226 Partnership for Digital Education Readiness

DigiMates

Development of Innovative, Gamified and Interactive Method for Advanced e-Teaching and E- learning of Skills

  • Project start: 1 March 2021
  • Project end: 28 February 2023
  • Project duration: 24
  • Project number: 2020-1-SI01-KA226-HE-093593
  • Project budget: 144.920 EUR

Partner Universities

University of Ljubljana, School of Economics and Business, Slovenia (coordinator)

Dokuz Eylul University, Turkey >>>

Heilbronn University of Applied Sciences, Germany >>>

University of Gdansk, Poland >>>

University of Leon, Spain >>>

The MAIN GOAL OF THE PROJECT is to improve the quality of e-learning through the development and implementation of the DigiMates innovative method for online game-based learning, which will not only increase the engagement of millennial students in the e-learning process, but also promote the acquisition of additional skillsets and enable virtual mobility. Due to the advancement of digitalization, the changing needs of the newest generation of students (i.e., Digital natives), and the challenges posed by the COVID-19 pandemic, there is a need to provide high-quality e-learning and virtual mobility. Innovative teaching methods are needed to promote student engagement in e-learning and enable internationalisation at home.


The main goal of the project corresponds to the SPECIFIC GOALS:

SO1: To increase the quality of e-learning by providing a comprehensive, internationally applicable step-by-step guide for the development and maintainability of the quality assurance system in e-learning.

SO2: To increase the potential of HEIs to implement innovative teaching methods by employing a comprehensive approach to develop and implement the DigiMates method for online game-based learning

SO3: To increase the digital literacy of academic staff by providing an advanced online teaching program to improve the digital readiness of teachers for game-based e-learning.


INTELLECTUAL OUTPUTS of the project are the following:

IO1: A step-by-step guidebook on how to establish and implement a quality assurance system for e-learning

IO2: An innovative online game-based teaching method that enhances student engagement and virtual mobility

IO3: An online training program for teachers, which will improve the competencies that teachers need to work in today's rapidly evolving learning environment

IO4: Established protocol for DigiMates virtual mobility and incorporation of the method into subject-specific courses

IO5: DigiMates Toolkit, i.e. established technical protocol with guidelines and tutorials for implementation of the DigiMates method for academic staff.

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