Erasmus+ Strategic Partnership
FREE COURSES ON DIGITAL COMPETENCES
For the Erasmus+ DIGIMATES project, the partners developed a series of free courses in English. Several courses, each with an estimated duration of 3 hours, have a practical approach suitable for teachers, students, and administrative and service staff.
Digital Collaboration & Developing Digital Content in Global Business by Heilbronn University of Applied Sciences, Germany
Engaging in citizenship through digital technologies by University of Gdansk, Poland
Integrating and re-elaborating digital content by University of León, Spain
Copyrights and license by University of Ljubljana, Slovenia
Identifying needs and technological responses by Dokuz Eylül University, Turkey
The password for self-enrolment is DIGIMATES.
How to login: Instructions >>
KA226 Partnership for Digital Education Readiness
DigiMates
Development of Innovative, Gamified and Interactive Method for Advanced e-Teaching and E- learning of Skills
- Project start: 1 March 2021
- Project end: 28 February 2023
- Project duration: 24
- Project number: 2020-1-SI01-KA226-HE-093593
- Project budget: 144.920 EUR
Partner Universities
University of Ljubljana, School of Economics and Business, Slovenia (coordinator)
Contact: Darija Aleksić
Dokuz Eylul University, Turkey >>>
Contact: Aysun Kapucugil İkiz
Heilbronn University of Applied Sciences, Germany >>>
Contact: Susanne Stetter
University of Gdansk, Poland >>>
Contact: Joanna Bednarz
University of Leon, Spain >>>
Contact: María Fernández Raga
The MAIN GOAL OF THE PROJECT is to improve the quality of e-learning through the development and implementation of the DigiMates innovative method for online game-based learning, which will not only increase the engagement of millennial students in the e-learning process, but also promote the acquisition of additional skillsets and enable virtual mobility. Due to the advancement of digitalization, the changing needs of the newest generation of students (i.e., Digital natives), and the challenges posed by the COVID-19 pandemic, there is a need to provide high-quality e-learning and virtual mobility. Innovative teaching methods are needed to promote student engagement in e-learning and enable internationalisation at home.
The main goal of the project corresponds to the SPECIFIC GOALS:
SO1: To increase the quality of e-learning by providing a comprehensive, internationally applicable step-by-step guide for the development and maintainability of the quality assurance system in e-learning.
SO2: To increase the potential of HEIs to implement innovative teaching methods by employing a comprehensive approach to develop and implement the DigiMates method for online game-based learning
SO3: To increase the digital literacy of academic staff by providing an advanced online teaching program to improve the digital readiness of teachers for game-based e-learning.
INTELLECTUAL OUTPUTS of the project are the following: